tutaindustries.blogg.se

Arma 3 missions
Arma 3 missions






arma 3 missions arma 3 missions

This code spawns an officer in a random position in a Cargo HQ building. _officer enableDynamicSimulation true // enableDynamicSimulation true ((units _officer) select 0) disableAI 'PATH' ((units _officer) select 0) setpos (_cargo buildingpos random 4) ((units _officer) select 0) setVehicleVarName "man1" man1 = ((units _officer) select 0) _officer = ,232] call BIS_fnc_spawnGroup _officer =, ,, ,, , 232 ] call BIS_fnc_spawnGroup ( (units _officer ) select 0 ) setVehicleVarName "man1" man1 = ( (units _officer ) select 0 ) ( (units _officer ) select 0 ) setpos (_cargo buildingpos random 4 ) ( (units _officer ) select 0 ) disableAI 'PATH' This is fun to do and would be good for a small mission. Spawn an officer in a Cargo HQ building easily. This adds another dimension to your mission. LoadScreen = _EVAL( select floor random 12) LoadScreen = _EVAL ( select floor random 12 ) This scripting example will create a marker that shows information about your server. There are so many new features in Arma 3 now, and scripting is fun. Creating a new one with proper code is a very good idea, and it is not too difficult. Many servers are running old missions with outdated code in them.

arma 3 missions

This will make the stamina more realistic. These two code snippets should really help you out when creating a mission. Tower2 setTriggerStatements call BIS_fnc_taskSetState",""] , objNull,1,3,true] call BIS_fnc_taskCreate Tower2 setTriggerStatements call BIS_fnc_taskSetState", "" ] , , objNull, 1, 3 ,true ] call BIS_fnc_taskCreate call BIS_fnc_taskSetDestination //- Create AO trigger. This code shows how to define a task to destroy an object. This really does work, and is a great way to improve a mission, the creator can have stamina enabled, but have sensible amounts of performance from a soldier. That is how to mod stamina without a mod. TerrainSpeedCoef = 0.6 //when terrain gradient disable sprint, animation speed is multiplied by this valueĬharacterPoints = TerrainDrainRun = 0 //when terrain gradient enable force walk, this stamina value is added to every animation state TerrainDrainSprint = 0 //when terrain gradient disable sprint, this stamina value is added to every animation state StaminaRestoration = 60 // time required for your current stamina pool (total stamina - inventory load ) to restoreĪimPrecisionSpeedCoef = 0 //aimPrecision adjusting rate coefficient StaminaCooldown = 30 //when you run out of stamina the sprinting is disabled for this duration StaminaDuration = 180 //total amount of stamina








Arma 3 missions